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Old 25-06-2008, 01:04 AM   #1
Phizzon
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Default Emitter

I'm looking for a tutorial or help in finding out how to continuously create lots of the same shapes through emitters or some other way.

I want to make a massive plane and keep spilling spheres onto it.
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Old 25-06-2008, 05:20 AM   #2
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If you just want spheres you can use the sphere particle type , or if you want it to emit models instead, you can use the instancer replacement thingy.
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Old 25-06-2008, 06:01 AM   #3
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GecT is correct.

Create an emitter, set your particle render type to "Sphere", and set the rate to the default 100 to test with.

Select the particleShape, then shift-select the plane, and go to Particles > Make Collide.

Select the particleShape, and apply a gravity field.

Basicly, that should do it.

See my attached Maya 8.5 demo scene to see the tweaks I made to things such as spread, direction, GeoConnector resilience (bouncyness), friction, etc.

Learn from it, and check the help for more details regarding specific terms and functions

Good luck!
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File Type: mb sphereemitter.mb (72.6 KB, 16 views)
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Old 25-06-2008, 06:03 AM   #4
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Here is an image of the result of the above Maya file
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