Im new to maya and Im sure im missing something that is really quite simple.
Im following the free basic human form modelling tutorial. My problem is that when it comes to dragging the lambert onto the poly plane that ive created it comes out distorted, as if its putting the image onto a sphere rather than the flat plane im dragging it onto. In the video tutorial the guy just drags and drops and it fits perfectly undistorted so it makes me feel even more stupid!
Ive been scouring forums and searching everywhere for the answer but im probably using the wrong terms or not asking the right questions! Closest ive come to a result is via Planar mapping.
Any feedback would be greatly appreciated