This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hello all. im very new to maya, and just learning basic polygon modelling at the moment, but I come from an artistic background and Im looking to get stuck in2 painting, or texturing as its called in maya(?). How do I go about this? For example, I have spent the last 3 hours creating a tank, and its the best the thing ive made so far. but i dont want it to be just grey. what are my next steps? Ive heard about using photoshop? but surely i cant export my tank in2 photoshop to paint on it. do i paint paint the texture in photoshop then export it in2 maya? i imagine thats more complicated than it sounds?
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