SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / stitching polygons?
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-07-2008, 04:29 AM   #1
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default stitching polygons?

can anybody tell me if it is possible to attach one polygon edge to another? I have been trying to poly model a human face, but where i angle and rotate some poly faces to follow the contours of the reference, gaps appear inbetween the polygons, is there an equivalent of lofting or planar-ing in the poly model to attach two seperate polygons so that they then act in unison?
ben hobden is offline   Reply With Quote
Old 11-07-2008, 04:59 AM   #2
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

it sounds like you didn't keep your faces together when you extruded. try looking under teh tool option menu (i'm guessing it's under edit mesh) and tick keep faces together.

to fix the gaps on your model, just select each vertex and hold down V to snap it to the other vetices - then use the merge verices tool to weld them together.

hope that helps!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 11-07-2008, 12:39 PM   #3
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

maybe kurts free franky tut might help.., cant remember if its polys though???
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 11-07-2008, 05:38 PM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i think everything kurt does involves him duplicating and stitching up his meshes...
ok not actually, but of the free ones his basic human form and dog tutorials do it...
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 12-07-2008, 05:02 AM   #5
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
Thanks: 13
Thanked 89 Times in 85 Posts
Default

cheers arran. Im not sure about the keeping the faces together, but the merging vertices has definitely worked and ive found it very helpful, thankyou. my face is coming along nicely, but very slowly. thanks all for your suggestions
ben hobden is offline   Reply With Quote
Old 12-07-2008, 05:12 AM   #6
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

glad it helped if the faces aren't connected next time you do an extrusion then do a search for keep faces together in maya help (f1). i'm using an older version of maya so it's probably in a different place.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Getting angolare and round polygons together? Red_Roxxor Modeling 19 04-02-2011 02:50 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.