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Old 06-01-2003, 09:09 PM   #1
brian_ellebracht
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Default Realistic valve render

Hello, just fooling around at work, trying to make a realistic valve. Thanks,
Brian
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Old 06-01-2003, 11:16 PM   #2
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Cool! Maybe soften out the shadows a bit?
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Old 07-01-2003, 12:28 AM   #3
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Very cool!

What renderer did you use, or is this the standard built in renderer?
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Old 07-01-2003, 12:36 AM   #4
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Smells like mental ray. But then again, maybe I'm wrong... again...
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Old 07-01-2003, 02:27 AM   #5
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Ooooo... pretty...

Only comment is that the depth of field seems off to me. The blurred valve looks a little too blurry considering its apparent proximity to the other valve.

Otherwise, really nice!
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Old 07-01-2003, 02:32 AM   #6
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another thing I might add is that the texture on the bar's is the same exact on the 2 valves..and where have you seen errosion the same size/shape/color on 2 different things?

other than that, I could have to agree with dannyngan about the dapth of field...maybe you can blur out the farter one and focus on the closest one to the camera

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Old 07-01-2003, 10:56 AM   #7
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Is the texturing procedural or is it done in photoshop? It looks very nice either way.



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Old 07-01-2003, 12:04 PM   #8
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Hello. From start to finnish (modeling the valves and the crossover pipes in the background to compositing) this took under an hour. so there are details that I have missed, primarly all of the ones you have notice. Things were slow at work but I still wanted to "look" busy. Umm... to answer alot of your questions, the valve in front is actually just a copied layer in photoshop of the first valve, moved down and added a gausion blur. Thats why it has an identical texture and is also way to blurry for DOF. Like allways, I used GI_Joe for rendering and added a slight glow to the materials.THanks for all of your comments, I got alot more than I expected. THanks,
Brian
Oh, textures where edited from Photographs in Photoshop.
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Old 07-01-2003, 12:19 PM   #9
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Quote:
Originally posted by brian_ellebracht
...the valve in front is actually just a copied layer in photoshop of the first valve, moved down and added a gausion blur...
I kind of sensed some weird perspective mismatch but didn't want to say anything 'cause I wasn't sure The pshp trick you used explains it

Thank god I don't have to get new glasses just yet
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Old 07-01-2003, 01:26 PM   #10
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I
was wondering if anybody would notice. lol
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Old 24-01-2003, 09:38 PM   #11
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Default renderer

Could you tell me what kind of rendering you did? Is it Mental Ray or just the output of Maya?
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Old 24-01-2003, 09:45 PM   #12
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i used gi_joe
Thanks,
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