Originally posted by anasasis
one pipeline which i usually follow is plotting the motion capture data to a character (skeleton) in motion builder exporting the skeleton to maya then binding in maya which has a better paint weight system. Just make sure you export the master node for the skeleton so you can scale it properly. With a skeleton in maya you can just scale the hips .
I wouldent do it that way, I would make, bind and paint weights in maya, then go to MB to add the data from one skeleton to another, that way you can plot the data to the character and adjust it to stop any interpenitrations in motion builder (using its realtime animation) which is a faster approach than adjusting the animation in maya.
"No pressure, no diamonds" Thomas Carlyle