SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / room interior design
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-08-2008, 08:41 PM   #1
tmujuru
Registered User
 
tmujuru's Avatar
 
Join Date: Mar 2008
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Default room interior design

i have modelled my cartoon guy doing shopping and i now want add details like shop walls so tha he is in a (room) shop. i want to put the inside shop walls . how do i do it ?
Attached Thumbnails
Click image for larger version

Name:	shopping.gif
Views:	80
Size:	107.7 KB
ID:	40030  
__________________
keep moving 4ward
tmujuru is offline   Reply With Quote
Old 26-08-2008, 09:15 PM   #2
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

it's as easy as making a large cube that goes around everything and then putting the camera (and lights) on the inside...

what did you do, choose to render with like 4 colors? i don't think i've seen a render look worse.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 26-08-2008, 11:14 PM   #3
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,501
Thanks: 16
Thanked 645 Times in 567 Posts
Default

Lol Neo, you're so blunt. On a serious note though, even if you save it as a gif for web reasons, you shouldn't loose that much detail, an size optimized jpeg would do just fine because I checked and this file is 107 kb, why? I don't know. You need to look into image compression, it'll suck putting effort into your work and you can't show anyone.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
Old 27-08-2008, 12:05 AM   #4
tmujuru
Registered User
 
tmujuru's Avatar
 
Join Date: Mar 2008
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Default

its my first render and i love being criticised coz it will make me push harder.i did the cube and i want the cube to be seen from inside not outside. from inside so that my guy is in the shop.
__________________
keep moving 4ward
tmujuru is offline   Reply With Quote
Old 27-08-2008, 01:51 AM   #5
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

scale the cube so it surrounds the guy and shelves then zoom in your render camera so it's inside the cube and also make sure your lights are inside the cube.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 27-08-2008, 03:46 AM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cant remember, but wouldent you need to reverse the normals and turn on backface culling to make it easier to work with?
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 27-08-2008, 04:11 AM   #7
BennyK
Registered User
 
BennyK's Avatar
 
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Like gster said, reverse the normals. You might want to make only half a cube (delete faces you don't render) so your camera won't have to be inside it all the time.

BTW, tmujuru and GecT, to post full quality work you can just use image hostiing. I use imageshack.us and it works fine with 1.5MB size restriction wich I never reach.
It has some scaling problems with png format, jpeg works fine).
I feel like I'm advertising it too much. They're going to have to start paying me soon .

Benny
__________________
When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
BennyK is offline   Reply With Quote
Old 27-08-2008, 05:01 AM   #8
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,501
Thanks: 16
Thanked 645 Times in 567 Posts
Default

You could start with the cube and make sure all the scene elements are inside like mentioned, also, I'd start extracting faces so that the ceiling, walls and floor are different geometry.

@ BennyK, yeah I'm aware of imageshack, photobucket etc, I use them from time to time, I said that because 1. Knowing how to optimize images will make you better off in the long run. 2. The 200k limit SM has is actually quite enough for posting even a large resolution image (assuming you're using Photoshop) the 'optimize to file size' option is really really handy.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.