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Old 08-01-2003, 11:07 PM   #1
cb8rwh
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Default Medieval Ages - cb8rwh

ello,

well here is my idea - pretty basic, but then so are my maya skills.

Just going to be some sort of layout of a Norman helmet and sword - as realistic as I can manage.

Below are the 2 source images I am using for sword and helmet

Cheers

rich
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Old 08-01-2003, 11:08 PM   #2
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the sword
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Old 08-01-2003, 11:11 PM   #3
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Here is a first attempt at the helmet - in polys - not very advanced but just messing around with basic shape and basic mapped reflection.
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Old 09-01-2003, 12:12 AM   #4
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looking good so far, keep it up man.
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Old 09-01-2003, 02:05 AM   #5
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the reflections are great!!
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Old 09-01-2003, 06:39 AM   #6
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Looks almost as good as the original.
Love the chrome effect.
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Old 09-01-2003, 07:04 AM   #7
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jep... i agree with u guys! if u put this helmet into a photo, u would think it's real
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Old 12-01-2003, 05:32 PM   #8
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ello,

changed the helmet, think I will stick with this as the final model. Any suggestions tho?? It might not exactly be exactly like the pic above But I haven't got the skills to get it exactly right.

I am going to change the reflection map at some point, it just seems a bit 'off' to me.

I did save the pic as a tga from maya, but when I loaded it into photoshop the bakground had disappeared!!!

Anyway, I am onto a sword now. Tried it in nurbs and polys - not very good but will try a combination of polys/subds - havent used subds a lot at all, lets hope I can learn quickly

cheers
rich
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Old 12-01-2003, 05:36 PM   #9
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here's the wireframe
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Old 12-01-2003, 06:06 PM   #10
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That helm looks fantastic cb8rwh!
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Old 12-01-2003, 08:17 PM   #11
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where did you get the texture for the helmet? Or did you make it
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Old 12-01-2003, 10:10 PM   #12
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re the texture, I went to the alias wavefront site and there is a tutorial about how to adv a env ball map to a sphere. I just used the method but used a pic i downloaded from the net. It REALLY is straightforward, gets good results as well.
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