SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Texture question.
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 23-09-2008, 01:15 AM   #1
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default Texture question.

Hey guys

Ive got this texture (had to cut it due to the size) but this is huge. I mapped it onto a plane for displacement and got this result.

Ok what I wanted ive achieved. But i have to do this on a much bigger scale. Meaning that etxture has to be made smaller and copied so its tileable.

However, when i do this it greatly reduces the quality of the texture.

My quesiton:

How can i reduce an image in photoshop so the quality isn't reduced?

Thanx
Attached Thumbnails
Click image for larger version

Name:	ground0845.jpg
Views:	46
Size:	106.7 KB
ID:	40310  
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote
Old 23-09-2008, 02:06 AM   #2
BennyK
Registered User
 
BennyK's Avatar
 
Join Date: Oct 2007
Location: IL
Posts: 738
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Hehe, you don't If you don't like the quality just don't scale it down but make it larger instead while adding more bricks.
If you scale it down you will lose details. If you're going to make it to be tileable though you can simply add some repeat in Maya.
I have a strange feeling you already know that though...
Benny
__________________
When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
BennyK is offline   Reply With Quote
Old 23-09-2008, 02:40 AM   #3
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default

But the problem I have is that i have paint a spec map, a displacement map and of course the texture its self. I wanted to make them tielable in photshop so i can match up the spec map and also make it tileable etc.


Ok how can i explain without confusing things further.

I saw this tutorial on how to create a displacement using a NURBS plane with very hi resolution. Now, using the same sized plane but a poly plane and low res,...u used those UV's and brought them into photoshop.

I took my texture, spec map etc. from another photoshop file and imported it into this PSD.

My ultimate aim, is to be able to have everything set up so i can bascially paint over the overall floor itself for finer details, like oil spilages etc etc.

Here is my final floor i wish to texture the green plane in the middle is the rough size of the hi res texure,
Attached Thumbnails
Click image for larger version

Name:	uh-oh.jpg
Views:	36
Size:	76.1 KB
ID:	40311  
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.