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Old 08-10-2008, 03:51 AM   #1
leonlabyk
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I am wondering if it is possible to use a separate shader on a model for a certain area. I would like to assign a different shader to the gum line and around the eyes although it is the same piece of geometry. I guess I could select the faces but the mesh is very dense and I wondered if there was a easier and better way to go about it. For example is there a way to work with the texture map so the shader will only work on that part of the model.

Many thanks,

Leon Labyk
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Old 08-10-2008, 06:30 AM   #2
gster123
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You could use a layered shader with transparancy maps so that one shows through the other.
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Old 09-10-2008, 01:43 AM   #3
leonlabyk
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I am having real difficulty with getting this to work at the moment. Is there anyway of getting transparency into the misss fast skin maya shader or do I need to use a different shader.

thanks,

Leon
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