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Old 11-10-2008, 07:45 AM   #1
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Default setting certain joints so they can't be rotated

I know this is a simple question, but I need helping setting a few joints in my character so they won't rotate. How do I assign a joint so it will only rotate along the x-axis, and how can i set a joint so it won't be rotated at all?
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Old 11-10-2008, 09:34 AM   #2
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Hi,

you can lock a transform by right clicking on it in the channel box and selecting "lock" or "lock and hide"........ the former makes the transform value appear in grey indicating that it's locked, the latter will make the transform disappear from the channel box.

you can also set transform limits in the attributes if you only wan a joint to rotate a certain distance before stopping.

hope that helps,

Mat
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