I'm trying to put ik just for the legs on my character. When i have one leg on the character and move her up and down, the ik works fine. then when i add an ik to the other leg the previous one gets all screwy but the new ik works fine...
i have the iks from both the ankles attached to the root hip joint. I can't figure out what would cause this, is it something i may have done before setting up the character? Maybe i need to detach the skin?
i added a photo to so you can see better whats happening...
when i move the root hip down, the ik for the leg thats circled works corrects otherwise as you can see the ik leg moves along the x-axis when is should be moving along the y.
Also joint orientation on the legs should be set to none when drawing them. The rest can be xyz or zxy or whatever your choice for the upper body.
I used RP IK (rotate plane) for these here. Placement is clearly highlighted. For the arms draw your IK to the forearm bone then in the Hypergraph find the end effector for the IK handle and use the insert key on the keyboard to move it to the wrist, also use v to snap it to the joint. then hit insert to reapply the IK handle position.
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