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Old 20-10-2008, 10:02 PM   #1
Rinom
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Default Polygons or Subdivisions

what is the best type of model for character animation? what are the advantages and disadvantages of polygons and subdivisions? can i use subdivision for animation.
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Old 21-10-2008, 07:16 PM   #2
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first question: what? i don't get what you just asked

second question: it depends on what your modelling

third question: yes. you can animate anything.

note: i'm well aware that my answers probably aren't the answers you were looking for
you asked a really broad set of questions that requires pages of explanation to get the answers you're actually looking for
so i'm guessing that's why no one has answered your questions yet
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Old 22-10-2008, 04:59 AM   #3
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Thanks Chirone...and sorry for not making my questions clear enough... my first question means which one is the best: nurbs, poly or subdivs for animation..

you've answered my questions just as i wanted. thanks...
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Old 22-10-2008, 05:18 AM   #4
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If you want to do character modeling then polys is the general method to go with, pretty much polys all the way really
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