Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-12-2008 , 05:40 PM
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Join Date: Jan 2008
Posts: 30

Bad mesh construction

Hi folks,

it's the newbie again...user added image

so I've been following a tutorial but as i deselected everthing at a certain stage i noticed there where some parts that were shaded oddly... so i think it's a bad mesh construction

how can i avoid these?

and once i have those, do i have to tweak around to get it right or is there a smooth tool instead of "smooth poligon tool" (cuz smooth polygon add verts which i don't want) that allows me to even these areas?

Edit: could post wreframe or other perpective if needed

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Last edited by Hygami; 02-12-2008 at 05:43 PM.
# 2 02-12-2008 , 06:35 PM
anasasis's Avatar
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Join Date: Apr 2007
Location: Melbourne
Posts: 347
under the poly menu theirs a heading for normals including smooth normals harden normals and conform these effect the directions your faces are going and also how they appear.

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