Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 17-02-2009, 08:52 PM   #1
Join Date: Mar 2008
Posts: 33
Thanks: 0
Thanked 1 Time in 1 Post
Default allowTopologyModification off??


made a table out of a cube with extruded legs to which I applied a subdiv proxy. I tried to create a UV map for it using "automatic projection" and when I tried to move and sew the uvs together I get this message: "Error: Cannot change topology, poly mesh has allowTopologyModification attribute set to false". I also noticed that my Channel boxes are all a sort of beige colour and I can't edit them manually. Anyone has an idea of what the problem is?

Attached Thumbnails
garch is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.