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Old 24-02-2009, 09:58 AM   #1
Henhrig666
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Default Virtual City Scape Competition - Street Scene

Ok due to popular demand i have created my self a new thread to put my street scene in.....

Constructive Critism would be good and good luck to everyonre
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Old 24-02-2009, 09:58 AM   #2
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Default different angle

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Old 24-02-2009, 09:59 AM   #3
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My church kinda
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Old 24-02-2009, 10:00 AM   #4
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A foggy day
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Old 24-02-2009, 10:05 AM   #5
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The corner with my bin
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Old 24-02-2009, 10:07 AM   #6
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The original Submission :headbang:
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Old 25-02-2009, 08:54 PM   #7
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looks interesting

why does the sky have a shadow? (i'm assuming the blue background in the first shot was a sky, not a wall) you can make it not receive shadows if you turn it off 'receive shadows' the render stats in the attributes editor. or you could just assign a... i forget the name of the shader...

the textures look stretched on the roofs (you will need to tweak your UVs)

the buildings also look very flat... perhaps assign a bump/normal/displacement map (normal map should do you good if you can figure out how to generate one)

what time of the day are these shots meant to be in?
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Old 25-02-2009, 09:14 PM   #8
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Its supposed to be after noon so the sun is setting. The Red buildings i have put a bump map on and yeah stupid textures i just couldn't get the bump mapping to work properly

But ill look into fixing the other bits up thanx
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Old 26-02-2009, 12:41 AM   #9
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2 things you should look into are:

*bevels - you should bevel edges, it makes them less sharp which is a good thing as edges are not really sharp/crisp anyway. if you look at the light on the edge of your desk you will see 3 tones not 2. the way you do this in 3D is with either the bevel tool or micro beveling -adding an edge loop really close to anther edge-

*UV mapping - this is super important! this is how the texture knows how to wrap around the model. you have streaking on your textures which is because you have not unwrapped your UVs. so they are stretching. I'm sure you could find a tutorial on how to do this, its fairly easy once you get the hang of it. this might also be the reason your bump map isn't working.
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