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Old 24-02-2009, 01:14 PM   #1
bluemana
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Default How to do a loose robot arm???

Is there a way to do a broken robot arm??? By applying physics to a joint??
What i had in mind was to use a regular robot model, parent it to joints. Then try to apply some physics to the joints, like it is done in video game models, but i have no clue how to do it. Any tip????

Thx!!
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Old 24-02-2009, 05:34 PM   #2
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Is there any other way to do it????

Tried with rigid body + hinge constrain but it won't work with animated joints when parented...
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Old 24-02-2009, 05:44 PM   #3
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maybe some expression/s?
i don't really know what you mean by a broken robot arm, do you just want it to dangle?
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Old 24-02-2009, 06:17 PM   #4
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Sorry i couldn't make it more clear.
I'm going to do a robot that is walking, while it still have its arms attached, but they are all loose just moving by gravity and inertia.

It they weren't rigid, i guess using maya cloth would do.

If there isn't any way i guess i will have to animate it manually.
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Old 25-02-2009, 12:10 PM   #5
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You could rig the arms and then have the joints react to gravity directly, but none of the other joints or bones otherwise your character would rag doll
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