Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 26-02-2009 , 04:17 AM
Registered User
Join Date: Feb 2009
Posts: 47

Setting keys, joints with IK..

I'm trying to do a "monkey", but i can't animate it...
Just added ik to its arms and legs, they are all sticky, also there is one at the toso.

Is there any way to animate this thing??? I know there is set IK key. But it wont work here.

user added image

Thank You!

# 2 26-02-2009 , 01:32 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
IK handles need to be parented to a transform node to work correctly.

Create a locator, or curve, any thing you want to use as a controller for your IK handle and snap it to the ik handle.
Freeze the transforms on your control object and parent the IKhandle to the controller.

This will ensure that when you key the rotates of joints further down the rig that the ik chains will point towards the handle. To animate the IK just transform and key your new controller. Its also wise to create pole vector constrains which will control the plane of the ik solve.

To do this again just create any transform to use as your controller, move it into position, freeze transforms then select your controller, shift select the ik handle and contrain> pole vector constrain.


FX supervisor - double negative
# 3 26-02-2009 , 02:09 PM
Registered User
Join Date: Feb 2009
Posts: 47
Yeah! Worked!!! Thx!!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads