Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-03-2009 , 07:36 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
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character animation

when modelling characters for animation what are some of the biggest mistakes made by noobs(me being one of them) and how can they be avoided...im feeling its about time i made a short animation

# 2 06-03-2009 , 09:39 AM
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Topology pretty much.

Make sure that you get it right so you have enough geo to deform correctly around the limbs


"No pressure, no diamonds" Thomas Carlyle
# 3 06-03-2009 , 01:39 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
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what about this quads and triangle business why stress so much on having quads when you export to a game engine they will all be converted to triangles also whats trianle stripping

# 4 07-03-2009 , 09:26 AM
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Because quads make it easier to see loops and to lay out evenly. If you have tris in the mesh you can get strange artifaces (like pinching) when rendering, quads dont, even though they do get converted to tris at rendertime.


"No pressure, no diamonds" Thomas Carlyle
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