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Old 06-03-2009, 07:36 AM   #1
murambi
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Default character animation

when modelling characters for animation what are some of the biggest mistakes made by noobs(me being one of them) and how can they be avoided...im feeling its about time i made a short animation
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Old 06-03-2009, 09:39 AM   #2
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Topology pretty much.

Make sure that you get it right so you have enough geo to deform correctly around the limbs
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Old 06-03-2009, 01:39 PM   #3
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what about this quads and triangle business why stress so much on having quads when you export to a game engine they will all be converted to triangles also whats trianle stripping
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Old 07-03-2009, 09:26 AM   #4
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Because quads make it easier to see loops and to lay out evenly. If you have tris in the mesh you can get strange artifaces (like pinching) when rendering, quads dont, even though they do get converted to tris at rendertime.
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