SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 14-03-2009, 01:07 PM   #1
Birdiefoot
Registered User
 
Join Date: Nov 2008
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Realistic Metal Problems

Hello,

I've been working on this project for 3 months now and I'm nearing the end and doing some touch ups. One of my problems is that my metal texture just doesn't feel like metal. I used a phong to make the texture. The reflectivity of the metal is a big part of the problem I feel as it isn't distorted at all. Could anyone give me some suggestions on how this problem can be fixed? I don't really understand much about refractions but I believe that's in the process of the solution.

Thank you.


Birdiefoot is offline   Reply With Quote
Old 14-03-2009, 01:44 PM   #2
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

you need to add reflection blur.
honestdom is offline   Reply With Quote
Old 14-03-2009, 01:57 PM   #3
Birdiefoot
Registered User
 
Join Date: Nov 2008
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Could you explain to me a little on how the reflection blur, blur limit, and blur rays work? Or do you know of a tutorial that may help me?
Birdiefoot is offline   Reply With Quote
Old 14-03-2009, 03:57 PM   #4
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Its not a case of just adding reflection blur. Its no use giving an advanced tip when its clear the basics arent there.

You have to ask the question - 'what type of metal am I trying to achieve?'

As at the moment its just a shader with full reflectivity causing the whole object to basically look like chrome. Have a look around google at different metals. Some metals like aluminium dont reflect at all they just have a very matted specular spread. By adding a good texture to the object as well will help sell it as being metal, not just by giving it a shader.

Jay
Jay is offline   Reply With Quote
Old 14-03-2009, 04:44 PM   #5
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

a fair point jay, I was just being a lazy hung over bum. :p
honestdom is offline   Reply With Quote
Old 14-03-2009, 04:56 PM   #6
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

LOL you are forgiven LOL

J
Jay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.