Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-03-2009 , 08:52 PM
iamcreasy's Avatar
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Ambient Oscillation Rendering!

How to improve Ambient Oscillation rendering quality in maya?

# 2 15-03-2009 , 10:13 PM
honestdom's Avatar
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its called ambient occlusion not oscillation. perhaps that will help when you search.
otherwise, what do you want to improve?

# 3 16-03-2009 , 02:27 PM
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Samples determines the quality. The setting is found on the AO shader which is piped into the surface shader you assign to your objects.


FX supervisor - double negative
# 4 16-03-2009 , 03:42 PM
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The setting is found on the AO shader which is piped into the surface shader you assign to your objects.

Don't understand.Could u plz clarify?

"Piped" frm where to where.I mean where can i find them?

# 5 16-03-2009 , 05:26 PM
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open up your hypershade and graph your occlusion shader - that will help you find the ambient occlusion node. double click on it to open the attribute editor to find the samples option.

other than that - F1 is your friend....

# 6 16-03-2009 , 06:19 PM
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Thank u...It worked.

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