Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-03-2009 , 01:40 PM
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Elephant Swordsman (W.I.P.)

Here's a character I'm working on to add to my portfolio. He's still got a loooong way to go, but I wanted to see what you guys think. I was inspired to make him from a Four Horsemen articulated character concept and I'm getting ready to bring him into ZBrush to start adding the finer details like wrinkle folds and musculature. Let me know what you guys think of him! I appreciate ALL critiques both good and bad!! Thanks for looking!! user added image

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Last edited by WoodsyB; 21-03-2009 at 01:45 PM.
# 2 21-03-2009 , 01:59 PM
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Love this project user added image
cant wait to see it finished

# 3 21-03-2009 , 02:53 PM
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Here's the front image for the swordsman.

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# 4 21-03-2009 , 02:54 PM
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Close-up of the waist wrap.

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# 5 21-03-2009 , 02:55 PM
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Close-up of the shoulder plates

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# 6 21-03-2009 , 03:13 PM
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IMO he needs to be taller

# 7 21-03-2009 , 03:55 PM
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I've been playing around with different size/shape variations for the overall body, in particular the legs. So, I'm still not certain of the final size I'm going to go with though. However, in comparison to the final surrounding scene props, his size will be much larger than the rest. He also has 2 different styles of swords, that he uses, which I haven't modeled yet.

# 8 21-03-2009 , 05:07 PM
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great job - i really like this character so far - looking forward to seeing what you do next. user added image

# 9 22-03-2009 , 01:16 AM
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that's impressive :bow:

can we see wires of the close up of the waist strap?




that's a "Ch" pronounced as a "K"

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# 10 22-03-2009 , 08:47 AM
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Wow

I really like this, if you had sometime would be really interested in knowing the techniques you used to do some of the the details on the armour and such.

-Andy

# 11 24-03-2009 , 05:03 AM
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The waist wrap is basically a large group of polys that I shaped out to make up what I needed, then I added some bump maps for the designs I liked. Here's a wire of the basic wrap with an example of one of the maps. Thanks Chirone, keep those comments and questions coming!

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# 12 24-03-2009 , 05:04 AM
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Waist Shield Bump Map

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Last edited by WoodsyB; 25-03-2009 at 10:42 AM.
# 13 24-03-2009 , 05:09 AM
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Hey Andy,

I shaped the armor out using Sub D's and Polys. Once I got the basic shapes that I wanted for the armor I would use non-linear deformers to adjust the sapes how I needed them. If I needed the armored skewed in some spots and bent in others then I would move the deformers as needed and would bend the shapes to wrap aorund certain areas. That's the basics of it, if there were any parts of the armor in particular you wanted to know about just let me know. Thanks for the questions, keep 'em comin'!! :nod:

# 14 24-03-2009 , 05:11 AM
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Excellent work! I'm really liking this character, I know it's for your portfolio, but are you going to use him in anything in particular? It would be cool to see him in a battling pose against someone else, also, did you make up the language on his belt?

# 15 24-03-2009 , 05:16 AM
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Buster Battle Sword

Here's the swordsman's first sword I finished earlier today. It's still a w.i.p. since I'm bringing EVERYTHING into ZBrush to add more detail!

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