Originally posted by Taj
Yea, I'll get it up soon (I'm not on my PC atm) But as I remember it, there were areas with a small patches of tris. How would you go about fixing these? Creating quads on the base mesh by spliting ploygons/moving veticies?
rerouting edge flows ftw
hardest part of modelling imo unless you class unwrapping UVs as part of modelling
looking quite nice so far
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D