I'm kinda new with using textures using an alpha map. And I'm modeling in maya for a game and i'm trying to put together this house and I made a roof texture with an alpha map and the front of the house with the same thing. But while modeling the object, this happens to me (see this pic)
, but it looks fine in rendering.
I don't want this to happen when I get this object ready to use in the 3D game, I didn't reverse the normals or anything, I just made two flat planes for the roof and a flat plane for the front of the house, and the textures will float ontop of the roof texture, but if i move the house texture towards the center, roof texture will appear normally. This will happen as well if I create a flat triangle, extrude it, apply the texture, the house texture will still appear on top.
Is this going to display normally and it's just some video card memory limitation???