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Old 09-06-2009, 09:10 PM   #1
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Default Glass Condensation ...

What is the best way to produce condensation on glass? Can it be animated? I have a clients beer bottle and glass that need that cold frosty look. I'll deal with the foam head on the glass later. Any tips would be much apprecited.
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Old 11-06-2009, 11:56 AM   #2
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without more inforrmation, it's difficult to say. for starters, how close are you to the glass? and why do you need to animate the condensation? - you don't usually see condensation moving...
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Old 11-06-2009, 03:43 PM   #3
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Default Glass Condensation ...

This is for a presentation for a global glass manufacturer. The two main objects are a glass and beer bottle on a countertop. Both objects will contain liquid. The glass filled with beer and a foam head, the bottle filled with beer. The animation will start with a extreme close-up of the bottles label and as you pan back the full view reveals both objects from about one foot away. Its a simple animation that achieves most of its impact from camera angles and creative lighting effects. Part of the overall effect I hoped to convey was through the use of the foam and dripping condensation on the bottle. Kind of like drawing on a steamed mirror and seeing the condensation run (drip) down the glass. They want it to look as though you just took a cold beer out of the refrigerator on a hot day.
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Old 11-06-2009, 05:03 PM   #4
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Default Glass Condensation ...

ARRAN, here is a still render for approximate size and distance. No final lighting, caustics, dynamics, or any other effects. Also, the liquids have not yet been applied to the animation.
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Old 11-06-2009, 08:44 PM   #5
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Maybe this is to simple but you could make some actual condensationdrops from geometry and aplly a waterdrop shader to it
You can also emit particles from the glass driven by an animated texture

Edit; Nice render btw
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Old 11-06-2009, 09:33 PM   #6
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Default Glass Condensation ...

That's interesting. However, I'm running Maya 2009 Complete. Is your method possible with complete or do I need unlimited? Also, I'm on a Mac Pro. Counting the days to the 64 bit "Snow Leopard" release. My life will be a whole lot easier.
Appreciate the compliment too!
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Old 11-06-2009, 09:48 PM   #7
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Yup, it's possible. The quickest way to do it would probably be to model a drop, then scatter it around the glass. A way to do that can be found here. http://www.3dtotal.com/team/Tutorial...g/object01.asp

Good luck!
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Old 11-06-2009, 09:52 PM   #8
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Default Glass Condensation ...

Thanks. I'm on it. Will post my progress.
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Old 13-06-2009, 02:42 PM   #9
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I do believe Maya Complete has regular particles in which case you can do it.
The things Next design posted are a tad easier though
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