Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-06-2009 , 04:51 PM
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Old House



Last edited by btafur; 14-06-2009 at 05:04 PM.
# 2 19-06-2009 , 10:47 PM
bigtommyb's Avatar
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Hey,
The scene looks really good my only crit would be it looks a little bland and blocky.

On your edges (on pretty much everything) add some detailing a little goes a long way to make the scene feel more believable. This is the same on your shadows a tree wouldnt normally have that harsh line on the shadows.

Final point - have you used any bump maps, if you have they are far to subtle so that i cant even tell.

Seems like a great start but i think you could get more out of it.

Tom

# 3 19-06-2009 , 11:45 PM
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i have to agree. i would say the door looks like it has not been modeled and it just a picture of a door... (on both doors)

and the background picture looks like its a confusing angle.

# 4 21-06-2009 , 03:12 PM
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Thanks, for the suggestions.

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