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Old 16-01-2003, 07:38 PM   #1
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Default Medieval Ages- NoTalent

Tryin' to model this 'Gryphon'.
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Old 16-01-2003, 07:43 PM   #2
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Still in progress this gryphon. Started with it 7 days ago, and post the following pics.

Chris.
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Old 16-01-2003, 07:46 PM   #3
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The claws.
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Old 16-01-2003, 07:47 PM   #4
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The Head
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Old 16-01-2003, 07:51 PM   #5
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So, I got this far, need to ad more detail (neck is to square, more muscle detail, etc). Now working on the wings.

Chris
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Old 16-01-2003, 08:49 PM   #6
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very nice... looks kind of cute at the moment... what's the scale compared to a person? will there be anything for scale in the scene or are you just focussing on the model? looking forward to the development.
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Old 17-01-2003, 05:35 AM   #7
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nice idea! Looks good so far
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Old 20-01-2003, 07:29 AM   #8
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Added wings, and some more muscle detail. I think he's almost ready for joining and texturing.
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Old 20-01-2003, 07:37 AM   #9
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great! can't wait to see it full-texured!
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Old 20-01-2003, 09:16 AM   #10
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Medieval mythology, comming to life before our very eyes.

Nice concept, looking forward to your updates.
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Old 20-01-2003, 12:22 PM   #11
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Hi, it's a good work, I like the ideea

It's made by polis?
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Old 20-01-2003, 07:14 PM   #12
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wow thats pretty amazing!

How are you modelling it though(excuse me i'm a beginner :banana: ) i can see all the lines and curves, is that nurbs? if so is it lofting or birails??

I'd like to have a go at something as ambitious as that but i'm not sure how to tackle it nurbs or polys or what not?
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Old 20-01-2003, 09:38 PM   #13
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Aphex:
I guess it is modeled with "subdivisions". I have always been intimidated by this method, but seeing this project makes me feel a bit better

Edit:
Am I wrong? This is sub-d isn't it?
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Old 20-01-2003, 10:36 PM   #14
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Yep, made with poly's. I follow the method that is used in de 'Maya Fundamentals' book. You only have to model one half, and can add asymetri in a later stage. I find it a nice way of working.

Chris.
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Old 21-01-2003, 12:44 AM   #15
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it did look a little like a sub-d matrix, i'm amazed that its a poly
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