SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-09-2009, 10:13 PM   #1
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default Harp

I'm building a harp and I'm finding that nurbs work best for a lot of the components, but I'm not as familiar with modelling with nurbs, and I was wondering if anyone could help me with a couple things. I'm trying to cap a lofted surface, but not sure the best tool to do it. I tried open/close surface, but to no avail. Here's what I've got so far. You can see the base is open right now, but I want to close it up without seams, so I can possibly convert to poly in the future. Thanks!
Attached Thumbnails
Click image for larger version

Name:	mainplane 26092009 30952 pm.bmp.jpg
Views:	190
Size:	121.8 KB
ID:	43028  
stwert is offline   Reply With Quote
Old 27-09-2009, 12:00 AM   #2
mtnhome3d
Registered User
 
mtnhome3d's Avatar
 
Join Date: Jun 2008
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default

try selecting the isoparm and doing a planar. that should work for you.
mtnhome3d is offline   Reply With Quote
Old 27-09-2009, 12:06 AM   #3
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Cool, thanks... now how should I attach the resulting surfaces together? I suppose after I convert to poly, I could attach them together, but I'd like to learn more about surfaces while the opportunity is here. I tried attach surfaces, but it said "cannot attach trimmed surface".
stwert is offline   Reply With Quote
Old 27-09-2009, 12:56 AM   #4
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Ok, I decided to convert to poly and do things the way I already know, cause this is for an assignment due Monday, so I needed to keep going.

That's what school's for right? Just get it done and worry about the learning later :p
I'll go through a NURBS hard surface modelling tutorial next week when I have time

Anyways, most of the components are there, just have to duplicate the strings, levers and feet. Oh yeah, and there's a really tricky piece at the top that I need to do at the end.
Attached Thumbnails
Click image for larger version

Name:	mainplane 26092009 55244 pm.bmp.jpg
Views:	179
Size:	100.0 KB
ID:	43029  

Last edited by stwert : 27-09-2009 at 03:20 AM.
stwert is offline   Reply With Quote
Old 27-09-2009, 10:18 PM   #5
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Alright, so I've been working on getting all the 36 levers and strings and posts in the right spot, which isn't super straightforward, cause they vary in distance from each other depending on where they are on the board. Anyway, still have to fix up the top attachment bit and cut some holes in the back...
Attached Thumbnails
Click image for larger version

Name:	mainplane 27092009 31634 pm.bmp.jpg
Views:	154
Size:	221.6 KB
ID:	43048  
stwert is offline   Reply With Quote
Old 27-09-2009, 10:22 PM   #6
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

...and a detail shot... though it's mostly primitives here. Low level of detail on the details :p
Attached Thumbnails
Click image for larger version

Name:	mainplane 27092009 31927 pm.bmp.jpg
Views:	153
Size:	238.5 KB
ID:	43049  
stwert is offline   Reply With Quote
Old 27-09-2009, 11:42 PM   #7
anasasis
Registered User
 
anasasis's Avatar
 
Join Date: Apr 2007
Location: Melbourne
Posts: 347
Thanks: 1
Thanked 1 Time in 1 Post
Default

very nice going to be textured???
and what school you at
anasasis is offline   Reply With Quote
Old 27-09-2009, 11:53 PM   #8
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Thanks... yeah texturing will be next. I'm at the University of Victoria, but I'm basically just doing a directed study learning a bit of maya. Just finished the model pretty much. Couple of details I didn't add, mainly cause it would have been hard to add them without booleans, and I don't like booleans.
Attached Thumbnails
Click image for larger version

Name:	harp.png
Views:	147
Size:	133.7 KB
ID:	43050  
stwert is offline   Reply With Quote
Old 01-10-2009, 04:06 PM   #9
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

yeah - don't use booleans - waste of time..

really nice so far stwert and great choice of model - this should be fun to texture. what you going to go for? it might be nice to make it look kind of worn and old.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 01-10-2009, 04:35 PM   #10
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Thanks arran... this is actually my wife's harp and it's only a few years old, so still looking pretty glossy. It's made of really nice red rich-looking wood, so hopefully I can capture that. I'll be working on the UVs today (not very experienced with that yet) and should be textured by monday (or I get an F ).
stwert is offline   Reply With Quote
Old 02-10-2009, 04:23 PM   #11
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

So I more or less finished the UV mapping... :headbang: great fun. What do you guys recommend in the way of a really good (i.e. thorough) tutorial for UV mapping and texturing? I know that's been asked a lot, but they seem to be in less quantity and quality than, say, modelling tutorials. I was going to post a screenshot last night, but I think the site was down? I got a red hat apache notice page...

I'll try to post some screenshots and some updated real texturing tonight.
stwert is offline   Reply With Quote
Old 03-10-2009, 08:59 PM   #12
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

I decided to go back and do a bit better job of laying out the UVs today, and having a problem here. I was following a method of selecting certain areas of faces and applying separate UV projections. Fine, that worked quite well, but the texture that I applied is not showing up... you can see a checked texture on the object, but it's not related to the UVs in my UV editor (and there's no texture showing up in the UV editor).

Thanks for any help!
Attached Thumbnails
Click image for larger version

Name:	checkshot.jpg
Views:	95
Size:	180.7 KB
ID:	43081  
stwert is offline   Reply With Quote
Old 05-10-2009, 01:54 AM   #13
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

So I did some procedural textures and tried out some lighting and stuff. Still would like any info on the above problem, but please comment/critique on the render too.
I know, I overdid it on the wood reflectivity, but still just playing around.

...and I'll get around to putting images on a dedicated image site so I won't have to scale them way down.
Attached Thumbnails
Click image for larger version

Name:	harpfrontmrscaled.png
Views:	76
Size:	76.0 KB
ID:	43092  
stwert is offline   Reply With Quote
Old 05-10-2009, 02:10 PM   #14
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

in UVTE - image> display image
honestdom is offline   Reply With Quote
Old 05-10-2009, 04:40 PM   #15
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Thanks for the suggestion hammer. I did try that, and the thing is is that the UVs somehow aren't corresponding to the perspective view. E.g. I grab some UVs from the editor and pull them sideways, so the persp textures should get skewed, right? But they don't. I know that because the caps shouldn't be distorted based on my UV layout, but they're really skewed in the persp view too.
stwert is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.