Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-10-2009 , 05:16 AM
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Since Maya already has animation and sculpting what are the point of Mudbox and Motionbuilder? Are they worth it? What do you guys think are necessary tools besides maya?

# 2 05-10-2009 , 11:06 AM
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mudbox and motion builder are specialists in sculpting/painting and animation

the advantage mudbox has over maya for sculpting is that it's optimized for sculpting like zbrush.
the algorithms are optimized for the things it's designed to do and it handles higher amounts of polygons than maya because it does things differently
sculpt in maya, go ahead and subdivide your mesh a few time and watch as your polycountn enters the millions and watch it slow down
now do it in mudbox, watch as the polycount reaches the millions without a performance hit
why is mudbox better at this than maya? because it's not 3D

the advantage of motion builder over maya is that it's real time animation
you don't have to wait for simulations to cache and you can bump things around in real time, eg you can create a rigid body and a ragdoll and beat up the ragdoll in real time, you don't have to wait
again, it's optimized for animation, it's fast at it and it's good at it.

why would you use a concrete mixer to mix concrete instead of a household blender? because it's good at what it does and it does it better because it's built for it.

the 'necessary' tools other than maya depends on what you're into.
if it's texturing then you'd get mudbox but you proabbly wouldn't bother with motion builder unless you're going to do some serious animation

the question you might as now is why would you want to get maya when you could just get mudbox, motion builder, mental ray and nuke?
because it's big, shiny, and expensive :p

at least that's what i can tell..




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 05-10-2009 , 04:27 PM
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Originally posted by Chirone

the question you might as now is why would you want to get maya when you could just get mudbox, motion builder, mental ray and nuke?

Cause maya does it all! user added image

None of those do particle systems, NURBS, fluids etc. and if you only want one program...
and those together cost a lot more than maya.
I'd suggest learning to use all aspects of maya, and if you realize you're wanting to specialize in character animation for example, give motionbuilder a try.

# 4 06-10-2009 , 03:27 AM
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i agree it all depends what you want to do the 3d industry is very specialized they dont hire 3d generalist except for smaller companies. Yet if you go to the autodesk website it is full of the learning editions of every single one of their softwares so give it a go before you buy thats my suggestion work of what you enjoy and are good at focus on that area.

# 5 06-10-2009 , 09:39 AM
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Originally posted by Chirone
why is mudbox better at this than maya? because it's not 3D

correction... it is 3D, it's just optimized better for what it does...




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 6 13-10-2009 , 12:28 AM
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Dosent zbrush turn the hipoly mesh into a displacement map for use in Maya? So you dont have a poly count in the billions, but can still have a very detailed model?


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# 7 13-10-2009 , 03:19 AM
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Originally posted by I-Iybrid
Dosent zbrush turn the hipoly mesh into a displacement map for use in Maya? So you dont have a poly count in the billions, but can still have a very detailed model?

That's one of it's great functions, I believe.

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