I have a question hopefully someone will know the answer to.
I've created my characters head, added hair using Shave and Haircut. All is good.
What's the best way to connect it to the character so when it's rigged it moves with the head as it should?
The head is one object, and the hair is on another polgon shape, hidden just under the scalp. I tried parenting the transform from the shavenode and that works to just translate,rotate etc the character as a whole, but once a rig is added it no longer moves when rotating the joint for the neck.
It just stays put where it is.
Not really knowing that much about constraints etc any help would be appreciated!
Cheers for the reply Steve, weirdly I just did a test on some simple shapes and no need to do anything other than group them together first.
Not sure what I did wrong on my first attempt, I'd bend his head forward and his hair would be left behind!
I'm going to redo it with everything set up as basic as possible and see how it goes, I think I'd double grouped something somewhere that was confusing things!
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