SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / making sure cables wont cross each other
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 28-12-2009, 06:52 AM   #1
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default making sure cables wont cross each other

say i have lots of cablesgoing from one place to another and the bodys they are attached to wont always have the same rotation.
how would i go about having the cables adjust without passing through each other?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 28-12-2009, 04:39 PM   #2
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Could turn them into nCloth or soft bodies, put constraints on the ends, and make them collide with each other.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 28-12-2009, 06:52 PM   #3
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

I read a little article on UP, and they had the problem with the thousands of balloon strings crossing over. So what they did, and maybe this is similar to NextDesign's suggestion, is for every control vertex on the strings, they made a small sphere and turned it into a rigid body!!! Talk about brute force. Haha.
stwert is offline   Reply With Quote
Old 28-12-2009, 08:10 PM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

nextdesign, nCloth... hmm, i heard that your models have to be extremely big for that to work (not a big problem really though)
i thought soft bodies still cross over each other (or maybe it was just my imagination last time?), or taht soft bodies only collide with rigid bodies

stwert, where did you read that? sounds like and interesting solution.
wonder how cheap that is
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 28-12-2009, 08:12 PM   #5
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

http://www.3dworldmag.com/page/3dwor...nd_the_scenes5

cheap in terms of computing power? Probably really really expensive.
stwert is offline   Reply With Quote
Old 28-12-2009, 09:21 PM   #6
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i'm thinking i probably won't have that many cables!

sounds like an interesting solution though
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 28-12-2009, 09:44 PM   #7
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

It's not only that, but you would need a lot of vertices for that to work. High resolution, and lots of dynamics, are really slow!
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.