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Old 28-12-2009, 10:19 PM   #1
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Default Deformation Dynamics

Hi all,

following scene: I got a dentition of a human which bites on a sphere. When the teeth are hitting the sphere it should deform like a flummy ball or something. I tried rigid bodies but I actually don't come along with it and I haven't found something about it in the Maya help, so I'm trying to ask you for a tutorial/description which handles my type of problem.

Thank you very much!

Greets, Michael
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Old 28-12-2009, 10:50 PM   #2
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Try soft bodies.
Imagination is more important than knowledge.
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Old 29-12-2009, 05:29 PM   #3
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an easier way would be a sculpt deformer with a blendshape
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