SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / Lighting and Material Practice
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 15-01-2010, 09:44 PM   #1
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 484
Thanks: 8
Thanked 74 Times in 69 Posts
Default Lighting and Material Practice

So I wanted to practice lighting effects and glass shaders, it looks kind of weird and the material i used for glass seems to be acting kind of funny on the blue pawns. I am using the dielectric material for the glass which is on all the pawns and board, I do plan on finisihing off the rest of the chess peices but trying to get my glass and lighting down first.
Attached Thumbnails
Click image for larger version

Name:	pawnpreview.jpg
Views:	111
Size:	43.9 KB
ID:	43579  
Ozgalis is offline   Reply With Quote
Old 16-01-2010, 10:11 AM   #2
3ddon
Registered User
 
Join Date: May 2009
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
Default

good work.......
please tell me how to apply glass shader.....
3ddon is offline   Reply With Quote
Old 16-01-2010, 11:06 AM   #3
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

the member bennyK did a really nice chess piece render, you should see what he did (just do a search for chess and bennyk and gect, if i remeber right she told him a lot of useful stuff)

if i remember right again his chess pieces looked kind of like glass (cant remeber if they were or not)

otherwise that's an interesting start
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone : 16-01-2010 at 11:08 AM.
Chirone is offline   Reply With Quote
Old 16-01-2010, 11:19 PM   #4
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,499
Thanks: 16
Thanked 645 Times in 567 Posts
Default

Ozgalis, could you show a screen grab of the blue glass's AE? Also I don't think the tracing in the render settings and/or the light are high enough to accommodate all the refractions, or even your shadows because the pawns' shadows aren't showing under the chess board. Also, even if you're just sitting them inside a box or sphere or something, it will make the reflections/refractions look better than floating around in empty space.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
Old 16-01-2010, 11:30 PM   #5
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

Here's BennyK's thread: http://srv01.simply3dworld.com/showt...ghlight=bennyk
elephantinc is offline   Reply With Quote
Old 17-01-2010, 05:22 AM   #6
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 484
Thanks: 8
Thanked 74 Times in 69 Posts
Default

3ddon: the items circled are what i used for the glass, you need to right click where it says mental ray on mine and change it to mental ray. Im not all to sure if this is the correct way to make glass either.

Chirone: Thanks, elephantinc grabbed it for me (thanks ele)

GecT: I think this is what you wanted? i just assumed AE meant Attribute Editor. My original thought was to make it more of a blue smokey looking glass but kind of like the effect I got...defiantly want to make it look cleaner though
Attached Thumbnails
Click image for larger version

Name:	ae.jpg
Views:	82
Size:	91.5 KB
ID:	43598  

Last edited by Ozgalis : 17-01-2010 at 05:24 AM.
Ozgalis is offline   Reply With Quote
Old 17-01-2010, 06:09 AM   #7
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,499
Thanks: 16
Thanked 645 Times in 567 Posts
Default

Yep that's what I meant. Try using the "Col" attribute to determine the color of your glass instead of the "Outside color" or you'll get that overly saturated look. There are different ways to make glass, blinn, dielectric, mia_mat whatever as long as it looks right and is not unreasonably impractical it doesn't matter, that's my motto .
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
Old 17-01-2010, 06:38 AM   #8
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 484
Thanks: 8
Thanked 74 Times in 69 Posts
Default

Nice thanks will look into that in a few, just got off of maya was messing around with the chess board and dont think i like what i did....also would you suggest the mental ray lights? i just noticed there were some.

Last edited by Ozgalis : 17-01-2010 at 06:55 AM.
Ozgalis is offline   Reply With Quote
Old 17-01-2010, 09:21 AM   #9
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 484
Thanks: 8
Thanked 74 Times in 69 Posts
Default

Little update, changed the outside color like you suggested GecT and it looks a whole lot better, changed the lighting a little bit to. Just using 2 spot lights...not sure if i like the shadows it has though so might need to mess around a bit with the lighting yet.
Attached Thumbnails
Click image for larger version

Name:	test2.jpg
Views:	73
Size:	28.0 KB
ID:	43600  
Ozgalis is offline   Reply With Quote
Old 17-01-2010, 06:34 PM   #10
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,499
Thanks: 16
Thanked 645 Times in 567 Posts
Default

Did you change the "Outside color" back to white ( or at the very least something far less saturated because with that shader a little goes a long way) and then change the "Col" to blue? Just putting that out there in case you don't want the glass to look as saturated as it does at the moment. As far as the MR lights, hey go for it, but to be honest I don't know if anyone uses say the mib point, spot and infinite lights instead of the regular Maya ones.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
Old 18-01-2010, 04:34 PM   #11
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 484
Thanks: 8
Thanked 74 Times in 69 Posts
Default

Yea i changed the outside color to white and the Col to blue, i was messing around with the reflective index a little bit to see what happen with it. Alright, I might just screw around with it to check them out...as for if i use them or not then...will decide after i learn to use them lol.
Ozgalis is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.