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Old 17-02-2010, 11:16 PM   #1
GDMaster
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Default Dark edges and triangles on shaded model - Revisited...

Hello! I have a smooth-shaded mesh which shows dark areas in the viewport and renderer.
I would like the surface to be as smooth as possible, but there are problems over most of the model. Only the more flat areas look right.
(picture)
I think this is a normals issue - but I have read other posts and tried various suggestions but nothing gets rid of the dark areas.
I have unlocked the normals, changed the vertex normals angle, re-faceted by setting the edges to hard and then soft again, but the problems remain.

Any help appreciated.

--- I don't know if this is relevant, but the model was imported via FBX (from Cinema 4D). I've done this with other models and not had this problem. I re-imported the model with normals not exported from Cinema 4D, so I assume that Maya creates them on import.

Thank you in advance.
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Old 18-02-2010, 12:37 AM   #2
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I can't really see from the image, but try to smooth the model. I don't think you have enough resolution.
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