How i can connect mib_transparency to my SSS shader ... i've tried to put in all the channels in SSS_fast_skin but there is no channel for transparency
GecT ??? : )))
I solve it
1. Create mib_transparency node
2. Put SSS in "Input" and Alpha Map in Transp
note: white is transparent here! Just tick "Invert" in the Effects tab under the file node
3.Select sss shading group and plug mib_transparency in the material shader under mr --> custom nodes
Last edited by ColdWave : 19-02-2010 at 09:25 PM.