Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 28-03-2010 , 09:58 AM
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Join Date: May 2005
Posts: 7

REQ: video tutorial modeling Boots

REQ: video tutorial modeling Boots
started in Maya & go to Zbrush for details
& back to maya for finish rendering.

would so nice to see this...

user added image

anyone?
have no idea how to start.. user added image


Last edited by fixme; 28-03-2010 at 10:07 AM.
# 2 28-03-2010 , 07:14 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
A cylinder for the leg and a couple of cubes for the foot area would be a good start me thinks..

cheers,
Chris

# 3 29-03-2010 , 04:45 AM
anasasis's Avatar
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Join Date: Apr 2007
Location: Melbourne
Posts: 347
if have a base mesh of a human female take her leg for half of it then continue extruding for the bottom shoe part then export to zbrush use the standard brush with a nice radial gradient for the alpha and sculpt in the wrinkles and so on divide some more then use the ryan kingslein clothing seam brush set (available though zbrushcentral is free though) and sculpt in the stitches and seems texture in z then in maya set up a vinyl type shader id recommend an anisotropic shader with some changes of course. then render in mental ray making sure you have some kind of globe for reflections. But i dont have time to right up a tutorial for you sorry. Hope this helps

# 4 02-04-2010 , 06:57 PM
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Join Date: Apr 2010
Posts: 4

Originally posted by anasasis
if have a base mesh of a human female take her leg for half of it then continue extruding for the bottom shoe part then export to zbrush use the standard brush with a nice radial gradient for the alpha and sculpt in the wrinkles and so on divide some more then use the ryan kingslein clothing seam brush set (available though zbrushcentral is free though) and sculpt in the stitches and seems texture in z then in maya set up a vinyl type shader id recommend an anisotropic shader with some changes of course. then render in mental ray making sure you have some kind of globe for reflections. But i dont have time to right up a tutorial for you sorry. Hope this helps

Any chance for a nice youtube video tutorial of this proces?

modelling it, the way in zbrush...
&
may'be how to texture it in zbrush or maya.

thx

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