SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Sharp texture checkers
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 10-04-2010, 10:32 PM   #1
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default Sharp texture checkers

Quick question, might be really simple. When I apply a default checker pattern to an object, it comes out fuzzy with grey areas between the black and white. Following a tutorial where the checker pattern is really crisp. I tried switching to high quality rendering in the viewport, which helps, but I don't think that's what the tutorial is using. Any ideas? Thanks.
Attached Thumbnails
Click image for larger version

Name:	checker_capture.png
Views:	529
Size:	23.5 KB
ID:	44048  
stwert is offline   Reply With Quote
Old 10-04-2010, 10:35 PM   #2
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Just noticed that the tutorial file has an actual checker.jpg mapped to it instead of the preset, but I don't know if that's the problem or not.
stwert is offline   Reply With Quote
Old 11-04-2010, 01:02 AM   #3
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

you shouldn't really use the preset checker to check uvs.
honestdom is offline   Reply With Quote
Old 11-04-2010, 02:46 AM   #4
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Yeah, it was mentioned later on in the tutorial that the preset checker wasn't great, so I'm using the checker image. Thanks for the tip. I'll also look for one of those colored checker images with the numbers on it.

Edit: I'm looking forward to the UV edge loop selection in 2011 (if I ever upgrade to 2011)... so tedious!
stwert is offline   Reply With Quote
Old 12-04-2010, 09:44 PM   #5
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Not sure which of these you changed to change to "hiqh quality rendering in the viewport" but you can up the resolution of your texture itself to highest (be it image or standard checkerboard) in its hardware texturing attributes (attribute editor) as well as in the viewport itself going to shading > hardware texturing (option box). Turn off filtering and leave the top to 'multiply". This will result in the default checkerboard texture being very sharp. With an image, you'll want to play with the filters a touch as it may be too sharp and jagged.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 12-04-2010, 10:11 PM   #6
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

Thanks for the tip Nitro, I'll try it out. In the panel menus, there's an option called "hiqh quality rendering" vs default rendering I think.
stwert is offline   Reply With Quote
Old 12-04-2010, 10:34 PM   #7
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Are you talking about sharpness in the renderer or sharpaness in one of the viewport panels?
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 12-04-2010, 11:37 PM   #8
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

I mean in the viewport, while I UV map.
stwert is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.