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Old 23-01-2003, 05:13 PM   #1
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Default animated particle mixer

Hi to you all,

Iīm to animate some kind of mixer. But now it seems Iīm stuck up.

Iīve got a scene with the mixer (image) and 2 emitters emitting through the gaps on top of the mesh. The particles are particle-spheres bound to a gravity and an intercollision field. They are colliding with all of the geometry in the scene. I want the particles to be mixed and I want them to leave the mixer as orange particles. Iīve thought about a ramp coloring the spheres from red (yellow) at the beginnig to orange at the end of the mixer. But I canīt figure out how to apply a ramp to the particles not over their livespan but over the distance. Second problem is that the particles of emitter 1 only collide with particles of the same one, but not with the ones from emitter 2. Maybe, if the ramp-thing works, I can set up only one emitter emitting through both gaps. 3rd problem: the particles wonīt fill up the mixer. Iīve tried to use instanced nurbs spheres(active rigid bodies) as particles but that didnīt work. Last question: The particles collide with the mesh and rest on itīs ground but half of the spheres wonīt stay inside the mixer.

Thanks for any help,

tommi is offline   Reply With Quote

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