Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-08-2010, 11:41 AM   #1
Join Date: Nov 2008
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Default scaling image texture

I'm sure this is a very dumb question but i'll ask it anyway.

I'm trying to add a file as a 2d texture on the face of a cube. All is well until I render and notice the picture is too big for the face. I can't seem to find an option anywhere to scale the texture so that the whole image fits on the face of the cube.
TehDuke is offline   Reply With Quote
Old 09-08-2010, 12:31 PM   #2
Registered User
Lion`I's Avatar
Join Date: Apr 2009
Posts: 136
Thanks: 1
Thanked 7 Times in 6 Posts

hey Teh Duke, if u want to scale a texture u can just simply go to windows ---> UV Texture Editor

inside there right click and click UV and then move the UV to fit the image

another way u can also select the Face then go to the polygon tab --> Create UV's --> Planer mapping --> Option box (on the right) so inside there look at the axis of the face and simply project it

Hope This Helps

Autume Challenge Nov 09

Moving Forward
Lion`I is offline   Reply With Quote
Old 09-08-2010, 03:00 PM   #3
Lifetime Member
bullet1968's Avatar
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts

A dumb question is better asked than retained. it....questions and answers (absolutely no pun). Brilliant

We are all learning...and its fun.

I ran into the same problem...

cheers bullet

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 09-08-2010, 05:12 PM   #4
Join Date: Dec 2005
Location: Toronto
Posts: 3,372
Thanks: 74
Thanked 710 Times in 642 Posts

Even more directly, if you really don't want to go into the UVs (which you should evenutally) is to check out the 2DTexturePlacement node, which should be attached to your file node (check in the hypergraph and graph connections for your material). There you can change the repeat units, the scale, rotation, all that.

However, if you want more control, you'll have to do some UV mapping as stated earlier.
stwert is offline   Reply With Quote
Old 07-05-2013, 09:18 AM   #5
Registered User
Join Date: May 2013
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts

you can scale images to fit the face of the cube i guess. if i am wrong that means i am new to this.
momimage is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Breakfast - Original SM Gallery Image by Philip Miss_Nova Simply Maya Gallery 4 19-04-2011 07:37 PM
Stratocaster - Original SM Gallery Image by Philip Miss_Nova Simply Maya Gallery 2 31-12-2010 10:30 AM
Fan - Original SM Gallery Image by Dreamtalks David Simply Maya Gallery 4 22-12-2010 05:46 AM
Rhinoman - Original SM Gallery Image by Septopus David Simply Maya Gallery 0 09-12-2010 02:42 PM
Physical Fitness Center Lounge - Original SM Gallery Image by Philip Miss_Nova Simply Maya Gallery 0 05-12-2010 12:32 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.