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Old 25-08-2010, 07:09 AM   #1
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Default Nparticles/Instancing

hey folks, me again with another question.

I am using nParticles and I have a emitter emitting an object <cube>

I am trying to get this cube being emitted to have a random rotation. <not just emitting in a random rotation but emitted still rotating> and to hit the ground <gravity> and bounce/rotate/roll etc like it was a active/passive rigid body set up.

the only thing I have found so far was how to have the cube being emitted come out in a random rotation. but nothing else.. no continuing rotation.

I have tried different methods and cannot find any other help on the interwebs.

thanks guys!
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Old 25-08-2010, 09:06 AM   #2
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You would probably need to add to the rotations in the runtime before dynamics woth something like;

rotationPP += 0.1 ;

This should make the particles move.
"No pressure, no diamonds" Thomas Carlyle
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