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Old 03-10-2010, 08:25 AM   #1
Camrat
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Default Texture map help

Hey guys been awhile since I posted on here been really busy, start uni last week and im doing a 3d modelling and animation course and Derby uni, our first task is to get us used to 2d digital techniques but ive stumbled across a problem lol, ive created a basic model and done my UV maps and started texturing in Maya simply colours etc and went to test it out in Maya and im getting a wire frame instead of my texture here are some pics below:

First picture is my UV
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Name:	uvforsimply.jpg
Views:	56
Size:	76.7 KB
ID:	44898  
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Old 03-10-2010, 08:27 AM   #2
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2nd picture is what i saved out
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Old 03-10-2010, 08:32 AM   #3
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Heres what happens in maya, first i created a blinn > colour > file > select 2nd image i posted > result in this when i press 6 on keyboard

Hope you can help kinda stumped myself haha never done texturing before
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Old 03-10-2010, 08:56 AM   #4
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LOL ive just been playing around and ive managed to fix the problem, i saved my texture out as a targa and it came with that result above, just saved it out as a jpeg and its worked, if anyone could still tell me why this problem occurred it would still help as i can write it in my report

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Old 03-10-2010, 05:18 PM   #5
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Hi,

try not to use jpegs for textures. Stick to tiff or targa or another uncompressed format.

What happens sometimes is when you assign a texture to colour, maya automatically assigns the alpha to transparency. Just break the connection to transparency by right clicking it and selecting break connection.

cheers

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Old 04-10-2010, 09:11 AM   #6
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Thank you for the comment I have changed my textures to targa, same problem occurred but just deleted transparency node and inserted colour and it worked

Thanks Camrat
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