mn! That is the best tip I have seen for maya in quite a long time! Ctrl + t rocks my socks
The best part is user input... click on any side and you can enter your own dimensions. Click on a side and you can input any rotation. Drag the middle and you can see how far away you are moving it. Click on an arrow in the center and you can tell it how far to move in any axis (local or world!!!!). This is like the channel box on 'roids.
I will have to explore this further.
Edit: 12 Independent pivot points... corner scaling in any axis... strange, unpredictable behavior... I love it!