Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-03-2011 , 01:12 AM
Registered User
Join Date: Nov 2010
Posts: 11

nPartics water texture

im just playing around alittle with nPartics and i was wondering how to make them look more like water. im using ball partica that i filled a glass up with, then animated it to dump it into a bowl. iv got the glass and bowl transparent so i can see in, now i just need to know how to make the partics look like water. if thought of turning it into a mesh but when i do it like inflates and comes outside the glass.

anyways thx guys =)

# 2 15-03-2011 , 11:33 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
you will definitely want to mesh it to do this. Particles that havnt been meshed have no surface and just represent a point in space with some velocity / colour attributes per point. Since they have no normal you can't do any normal shading on them.

If they are going outside the glass you can either decrease the radius of the particles / tweak the attributes of the nparticles mesher (dont know what its called). Cull the particles that interpenetrate. Or perhaps re-sim with a larger collision offset on the glass. If this doesnt look good you might want to add alot more smaller particles rather than a few large ones.


FX supervisor - double negative
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads