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Old 31-01-2003, 05:45 PM   #1
sdch1000
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Default Fooling around with soft body dynamics.

This is really my first attempt at using softbodies. It's just simple object moving through a liquid like surface.

193KB quicktime movie.

http://www.fiu.edu/~xcharles/watertest.MOV
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Old 31-01-2003, 07:14 PM   #2
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Pretty cool man!

Any chance of passing along how you did it?
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Old 31-01-2003, 07:33 PM   #3
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Sweet bud i really have to start playing around with that...
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Old 31-01-2003, 08:22 PM   #4
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Almost looks like you parented several air and turbulance fields to the bottom of the stick. How close am I?
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Old 31-01-2003, 09:18 PM   #5
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Quote:
Originally posted by Darkware
Almost looks like you parented several air and turbulance fields to the bottom of the stick. How close am I?
Glad you guys like it, I'm still not getting the exact results that I want though. The scene only has two fields. A very small turbulence field, and an air field that does about 95% of the movement that you see.

Just for you guys I'll create a detailed tutorial and paste the link soon. It's pretty simply, believe it or not but what you see in the movie took me about 5 minutes to create.
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Old 31-01-2003, 09:20 PM   #6
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Cool man! Good work for 5 minutes
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Old 01-02-2003, 06:02 PM   #7
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I finally got the look I wanted. Like in reality, the water in front of the object pops up a bit, and the water behind the object collapses, ripples, and twirls around.

This one is a bit bigger, about 347KB

http://www.fiu.edu/~xcharles/watertest2.mov
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