Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I occasionally find after trying out different decays etc. that the intensity slider of a light becomes ridiculously impractical - usually after cranking up the slider numerically to 1000 or more; if afterwards I remove the decay and need to go back down to a low intensity value, the slider is still operating on a scale of 0-1000 which means I have virtually no control down in the 0-10 range.
In mudbox you can double click the slider to fit the range of moment to the value you have set (so if you set a numerical value of 3, double-clicking the slider will give you a range of 0-3, and so fine control)
There's probably another more elegant way but I've always just taken it down to a value of 0 then do a selection change real quick. The slider is redrawn to use the original range.
I don't know if this is still a problem for anyone, but years later, I've found a solution - go to the Channel Box/Layer Editor and enter '10' (or other manageable value) in the intensity there. When you go back to the Attribute Editor, the slider will be back to normal.
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