Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-03-2003 , 03:36 AM
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First semi complete model I have done

I followed a tutorial. I think someone from this site did it. My computer crashed though and I lost my IE history so I don't know where it is anymore.

This took me around 4-7 hours, can't be that precise. It had some real tricky spots but I'm happy with it for now.

And like I said in the topic. This is the furthest I have got with any model to date so I'm happy with that.


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# 2 19-03-2003 , 04:20 AM
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This is interesting.

I usually like nurbs, but now I am starting to realize that poly can be quite fascinating as well, when smoothing a rough poly model.

I started on a human face, but made too many poly faces, so that a smooth would end up in a slightly bumpy surface.

So seeing this model makes me like polys even more.

I guess the secret is to create the polys at strategic sizes before smoothing.


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# 3 19-03-2003 , 12:46 PM
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If anyone knows the URL of the audi TT tutorial it'd be really handy. As I'd like to finish this.


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# 4 19-03-2003 , 01:19 PM
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# 5 19-03-2003 , 01:24 PM
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that was it. Thanks.


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