Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-07-2002 , 07:10 PM
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Matrix Bullet Trail

Does anyone know how to do the Matrix bullet effect(ripples behind bullet)


mahalo,

Myk

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# 2 17-07-2002 , 11:11 PM
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8 to 10 static particle fields which are are scaled in time
Just one way!!!


Liatswagen
# 3 18-07-2002 , 03:07 AM
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What are static particle field and how do you scale in time. Sorry I'm new.


mahalo,

Myk

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# 4 10-09-2002 , 03:46 AM
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Ripple THIS! :)

There are a NUMBER of ways to do this.

The image below is a still shot of a scene I did for the NAVY back in 2000 for a recruiting ad they were doing.

Here is how I did that 2 1/2 years ago with Maya:

1. I grouped a directional point emitter to the back of all of my bullets so that they would emit in the opposite direction of the bullet's movement.

2. I then made a "disk" object, shaded with my custom "translucent-glass" shader found here:
https://www.ragecgi.com/RAGEbullet_trail.zip

3. I then instanced the disk object to the particles, and assigned a <rand> (random) expression to the emitter so that it would emit the instanced "disks" at random x/y scale sizes.

I can't remember the expression, but the Maya docs, or an expression guru on these forums should be able to write one for youuser added image

4. I then rendered the particle "trails" separatley, and comped them in post to have more control over shiny-ness, blur, etc.

That was the short and skinny of it alluser added image


ALSO, for the sake of speed, here is another way:
-A QUICK, ONE dimentional way would be to use particleIllusion, (AKA, the default particle system in Combustion)

1. map animated frames of your rendered "trail-disks" to a sprite-emitter in particleIllusion.

2. track the bullets on your source footage, and using that tracking data, assign the emitter(s) to that data.

3. Tweak your particles to emit a "random" scale-emittion.
Meaning, adjust the settings to emit sprites at random sizes.


Hope that helped a little moreuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 10-09-2002 , 09:17 PM
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very constructive

dude,
that was the most constructive reply post i have ever got to this question...phew after 3 years some one has actually shown an image instead of speaking/typing a thousand words.
really,really,really cool.
much appreciated.
b

# 6 10-09-2002 , 09:19 PM
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No problem

No prob!

I'm new to this site, but I've been in the biz for 7 years, and I thought I'd start spillin my guts a bituser added image

Thanks for the nice comment!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 10-09-2002 , 10:10 PM
Kevin
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yep fantastic post ragecgi

# 8 10-09-2002 , 10:16 PM
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Thanks!

Originally posted by Kevin
yep fantastic post ragecgi

Thanks guys!

I'll try to keep the answers coming!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 9 11-09-2002 , 05:54 PM
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rage on dude !!!

hey dude,
i posted a link or rather mentioned that you have a bullet trail tut(and the file) on the cgtalk maya forums(sticky tutorials thread) so i guess youll be busy for some time eh user added image
hope this place begins to buzz.
ta da !!!
b

# 10 11-09-2002 , 08:57 PM
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Re: rage on dude !!!

Originally posted by boomji
i posted a link or rather mentioned that you have a bullet trail tut(and the file) on the cgtalk maya forums(sticky tutorials thread) so i guess youll be busy for some time eh user added image
hope this place begins to buzz.
ta da !!!
b

Thanks man! Cooluser added image

However, I'm actually trying to steer-clear of CGTalk, because I've found that SimplyMaya is more informative, and friendly.

Just like you! hehe...

Thanks again, and I hope to answer more questions for all of you!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 11 24-09-2002 , 03:31 PM
Kevin
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Just to keep you guys up to date... Izzy has done a matrix style bullet trial VIP tutorial, that will be released next week user added image

# 12 24-09-2002 , 03:48 PM
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Whoohoo!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 13 09-10-2002 , 03:13 PM
Kevin
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Bullet tutorial now out user added image

# 14 27-12-2003 , 01:57 PM
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help me

[Rage - EDIT]

Please join the vip section for access to this great tutorial.

Any circumvention of this policy is a no-nouser added image

# 15 27-12-2003 , 02:01 PM
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hi i'm new please welcome me=)

hello all happy maya people=)

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