Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-04-2003 , 10:18 AM
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Join Date: Apr 2002
Posts: 222

Skeleton Probs

The size of the joints seems to be quite large and i have no idea on how to make them smaller, the scale tool doesn't have an effect on them. Any Ideas?

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# 2 08-04-2003 , 11:03 AM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
Posts: 143

Easy.

Hey schmick,

Just go to the Display menu in the top left of your screen then near the bottom of this menu you'll see something that say's Joint size, change this to 25%, and there you go.

Hope that helps.

# 3 09-04-2003 , 01:34 AM
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Join Date: Apr 2002
Posts: 222
Ahh very good, thought it would have been something simple.

Cheers.

# 4 10-04-2003 , 02:48 AM
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Join Date: Apr 2002
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Ok, i've done a skeleton which i think is right... but first time i've done it, so....

So i'm hoping i've been going in the right direction

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# 5 10-04-2003 , 03:12 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
if you want him to be able to bend his knees and elbows, you'll need joints there. Also, in order for him to bend at his back, you'll need both the divisions present as well as a joint chain between his collar bone and pelvis.

looking forward to it. user added image

# 6 10-04-2003 , 06:08 AM
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Join Date: Apr 2002
Posts: 222
His only bending parts are:

Fingers
wrists
legs
feet
&
head.

And probably the corks, but i'm not worried about that just yet user added image

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