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Old 16-04-2003, 08:04 PM   #1
DukerX
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Question UV-Mapping..???

I've been modeling misc stuff for a while, but never really got into texturing. Just using fractal noise and stuff, but when I was looking at the contest forums, I saw this low-poly dude, who had a fancy texture consisting of numbers and colours.

I've been looking into the matter in misc PDF's but I can't figure out hwat he is doing.

While browsing the forum, I've seen people referring to this texturing tutorial by mtmckinley, but I can't seem to find it.

Any ideas?
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Old 16-04-2003, 08:05 PM   #2
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you can find the tut at this site:

http://www.mtmckinley.net
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Old 17-04-2003, 10:31 PM   #3
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Angry Splitting the mesh

Now I've been looking at tutorials, reading manuals and all sorts of stuff, but what I can't figure out is how to split the mesh into smaller fragments in the UV Texture editor.

Right now my mesh is a mess with lines going all over the place, crossing and intersecting and i'm starting to get pissed (and it's late)....
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Old 17-04-2003, 11:35 PM   #4
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let's say for the head... you can apply a cylinderal mapping on the front, sides and back of the head...leaving the top head and below the chin polygons.... then u can apply a planer mapping on the top of the head... and a planer on the bottom part... and in uv texture editor...you can move the UVs closer...and sew them
i had found this excellent tutorial on the net on unwrapping...lemme see if i could post the link and i m sure it will help ya out...
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Old 17-04-2003, 11:36 PM   #5
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ok i got it.....
here is a veryyy good tutorial on Unwrapping....
www.kniffen.ca
go to tutorials and its the first tutorial there....
ciao.
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