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Old 18-04-2003, 08:39 PM   #1
Alan
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Default UV mapping Problem

Hi guys just wondering if any one can help me sort out a problem I am having with UV mapping in Polys and / or sub d's.

If you look at the image below you can see the problem the uvs appear to be bunched up togther and the texture is distorting as a result. What is the easiest way to fix this?

Thanks for any help and pointers you can give me
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Old 18-04-2003, 09:28 PM   #2
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Just pull out the uv's in the editor to get them to spread apart and match the rest...
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Old 18-04-2003, 09:39 PM   #3
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hmmm that's what I thought, I did try but I've resorted to to mapping again I have been at this all day and I really do think I hate UV mapping!!!!

thanks for the reply though

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